#ifndef _MAPINTERFACE_H
#define _MAPINTERFACE_H

class Creature;
class GameObject;

class DLL_EXPORT MapInterface
{
	MapHandler* m_basehandler;
public:
	MapInterface(MapHandler* m_handler) : m_basehandler(m_handler)
	{
	}
	Creature* SpawnCreature(ui32 entry, float x, float y, float z, float o = 1.0f, bool savetodb = false);
	GameObject* SpawnGameObject(ui32 entry, float x, float y, float z, float o = 1.0f, bool savetodb = false);
};

#endif